
HexaReign
HexaReign is a turn-based strategy and conquest game played on a hexagonal grid system. Players aim to achieve full map control by commanding one of the factions: Blue Kingdom, Red Empire, Purple Alliance, or Orange Union. The gameplay mechanics incorporate resource management, military strategy, and rebellion control elements.
Gameplay Mechanics and Features:
- Economy and Resource Management: The primary currency is energy. Energy production is achieved through capitals, factories, fields, and mines. The generated energy is used to train armies and build new facilities. In the event of bankruptcy, occupied regions declare independence.
- Military System and Combat: There are four different military unit classes: Militia, Infantry, Archer, and Armor. Combat outcomes are calculated mathematically, considering unit counter advantages, terrain elevation differences, and unit power.
- Rebellion and Resistance Dynamics: When a region is disconnected from the capital or when military unit upkeep cannot be met, rebel armies (Rebel Army) emerge. Rebels spread over time and occupy uncontrolled regions.
- Game Modes: In addition to the single-player mode against AI, a local co-op gameplay option supporting up to four players on the same device is available.
- Customizable World Generation: Map size, resource frequency, rebel limits, and supply rules can be configured before each game. Maps are generated with randomized algorithmic parameters.
See Also:
| Updated | 7 hours ago |
| Published | 2 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Singular Programmer |
| Genre | Strategy |
| Made with | Inkscape, Adobe Illustrator |
| Tags | 2D, Indie, Local Co-Op, No AI, Turn-based, Turn-based Strategy, War |
| Average session | About a half-hour |
| Languages | English, Turkish |
| Inputs | Mouse |
| Accessibility | High-contrast |
| Multiplayer | Local multiplayer |
| Player count | 1 - 4 |
| Content | No generative AI was used |



Leave a comment
Log in with itch.io to leave a comment.